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Each weapon can be upgraded twice with various components —the first upgrade is to a more powerful version and the second is the final ultimate version of the weapon. If so, the Vidofnir 's good magic and buff-enhancing property and synthesis group are unmatched.
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Final fantasy xiii/weapons
However, if Hope will be your Medic and Ravager when he's not healing, Otshirvani will make him much quicker, especially when attacking a staggered enemy. This was last edited on 27 Novemberat menu. Each character has access to eight different weapons which can be acquired through fight spoils, item spheres or shops.
Your starting weapon, the Vega 42sand the later acquired Rigels both give nice, even advancement for both magic and strength, although the Rigels have higher max values and the very nice Gestalt synthesis group.
Although the stats are much lower, another good choice for a balanced weapon are the Antares Deluxeswhich have the great Chain Bonus Boost property and belong to the Boost synthesis group, making it a fantastic weapon for Ravagers, while still proving decent magic for Synergists. Don't be fooled by the Tigerclaw 's great stats—you'll be attacking very slowly with the Leadenstrike and Ironstrike properties, and you won't be doing enough damage to make the Adamancy synthesis group's ability useful either.
If you plan to use Sazh as perhaps the single Ravager in a paradigm, you're going to want to go with a different weapon. Hope's weapons are mainly geared towards magical use, and that should be your deciding factor, as he can't learn any of the "strike" Ravager abilities even if you wanted to make that his primary role.
What is the best weapon for lightning in final fantasy 13?
The problem with Rigels is its Stagger Lock property, which won't allow Sazh to induce staggers on enemies. Fang also has access to both the Ultimate Physic and Ultimate Magic synthesis group abilities, with Dragonhorn and Shamanic Spearrespectively.
The weapon you choose for Snow mainly depends on the role he'll be playing. Views Read Edit View history. Hope's best weapon comes down to whether you're using him as your main Synergist or not. If Fang is more of a Commando, Taming Pole offers the best all around stats and is part of the powerful Gestalt synthesis group.
Best weapons in final fantasy xiii for each character (ranked)
Its drawback is the Stagger Lock property, but this is mitigated for Commandos, who are not the primary enemy staggerers, like Ravagers are. The Rigels outperforms all other weapons in strength except the strength-only Pleiades Hi-Powersand outperforms all other weapons in magic, except for the Deneb Duellers and Aldebaranswhich have severely less strength or no strength at all, respectively.
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Sazh is recommended as a support character, so if you plan on using him in a variety of ways best as Synergist and Ravageryou're not going to want to limit yourself to one stat in particular. If you want to have Lightning be a Ravager to take advantage of her great abilities, including Army of One, you'll want to choose between Blazefire Sabreyour starting weapon with great stats but no special property and a useless synthesis group, and the Lionheartwhich has worse stats, but the weapon Quick Stagger property and the Gestalt synthesis group for when she's leading the party.
The Sacrificial Circle gives awesome strength and magic stats at the price of a large hit to your HP. For is really only beneficial if you plan to use Snow as an attacker instead of or as well as a Sentinel, as the weapon essentially trades some of his very high HP for attack power through the Paper Tiger and Silk Tiger properties. You get the Pearlwing Staff fairly early, so that's a good weapon to start with, and if you take it all the way to its ultimate form, it will reward you with the highest lightning of any of her weapons, though it doesn't have a special property and its synthesis group is worthless later in the ff13.
From StrategyWiki, the video game walkthrough and strategy guide wiki. MistilteinnBelladonna Wand and Heavenly Axis are almost identical stat-wise, but the Belladonna Wand has a property for better debuffing, while the others are fairly useless or come with a downside Stagger Lock.
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Hope is going to be fairly worthless in aggressive roles, so there's really no reason to go with a high-strength weapon, unless you're attempting to put together the Ultimate Physic synthesis ability for him, where he can take no physical damage. Although the Malphas looks tempting with its very high, balanced stats, unlike Snow, Hope doesn't have the HP to counteract the Paper Tiger and Silk Tiger properties of that weapon.
The only other weapon to note is the Feymarkwhich has a very high magic stat and no strength is used for extremely specific fights where you might need its Ultimate Magic synthesis group. Since Fang has the highest potential strength of any character, you'll want to capitalize on that with a high-strength weapon for the most part.
Lightning returns best weapons
Vanille has very high magic, low strength and HP, and no access to "strike" Ravager abilities, so, like Hope, you'll want a weapon with a high magic stat rather than strength. If she will be doing more Sentinel duties, Gae Bolg will improve her counter ificantly. Unless you're using Lightning as a Commando, avoid this weapon as well.
Lightning's weapons all balance their advantages with serious disadvantages, so make sure you choose the right weapon for the job. To upgrade a weapon to its intermediate form, you'll need to max its level, then find the appropriate catalyst. If you're concentrating more on being a Medic than Saboteur, the Healer's Staff will boost your efficiency in that area.
This can be counteracted somewhat by Haste and speed accessories, but if you're using her as a Ravager, it's far more important to get the stagger bar up quickly, which is easier with other weapons. In the early game, take advantage of the Hawkeye 's greater magic and Magic Defense synthesis group before its lack of special property makes one of the other weapons more appealing later on.
Final fantasy xiii best weapons for each character, and why?
Your starting weapon is good on strength, although you'll want to switch up later in the game when better synthesis groups or properties are available. The Hauteclaire is right behind, but also comes with a major drawback, the Stagger Lock property, which doesn't let you get stagger enemies. Although Organyx has great stats, the Leadenstrike and Ironstrike properties make her much slower, greatly reducing any benefit you might get from them.
Because she has access to area-of-effect Saboteur abilities like Slowga, Fogga, Painga and Cursega, the Pandoran Spear offers improved debuffing while also providing high strength and great magic. Your starting weapon is a good all-arounder in the beginning, but once you decide on your role, you should switch to one of the others. If you will be using Snow solely as a Sentinel, the Umbra is a better choice, as you will retain your HP and get the Improved Ward property which will reduce damage to your teammates.
For the ultimate form, all weapons use the Trapezohedron catalyst after you've maxed their levels. Namespaces Discussion. Sazh has some interesting weapons, with some giving huge magic or strength stats at the cost of zero in the other stat.