|My sexual preference:||Generous guy|
|Tint of my iris:||I’ve got huge gray-blue eyes|
They gradually work to make you feel like you once lived and belonged in this home.
For me, the icing on the cake is that Gone Home has so many calls and references to the s. There may be flaws, but they are negligible and won't cause massive damage.
Those that have patience will uncover a nice love story through these objects, notes, and clues. Gone Home is incredibly short, and has no action to speak of. Filed under Gone Home.
The astronauts posts
That said, you will learn a bit more about yourself as well as your parents. Even though I stopped playing Gone Home weeks ago, that familiar feeling I felt playing it still lingers.
How we score: The Destructoid Reviews Guide. Narrative wins out in a big way. Gone Home lets you uncover its story for yourself, at your own pace.
In this way, Gone Home is just as rewarding as any game built around skill-based mechanics out there. Just walking, reading, and the occasional mix-tape listening. Those who lack the aforementioned patience requirement will not enjoy having to look at every item in the house to uncover story elements and meet flag requirements.
Those with even more time will go back into the world again to find that every object they encountered the first time now has so much more meaning. Superb A hallmark of excellence. No online, no multiplayer, no DLC. A hallmark of excellence. You just have to continue to be curious, knowing that your exploration of the Greenbriar house will eventually pay off. In Gone Home you play as Kaitlin, a student returning home from world travels to see her family.
Review this game
No jumping or shooting, and certainly no loadouts or stats. Finally, gamers needing some kind of action in their games will not find it here. If you have it, patience is paid off many times over. Too bad nobody is home. Patience is required.