|What is the color of my hair:||Dark-haired|
|I like to listen:||Latin|
|I have piercing:||None|
Blazing Chakram 2 can be charged for a straight-line throw with more damage. If you want to make him faster, you can add Rush to the Exilus Slot and give him the Speed Boost aura.
You can use this with environment hazards like lasers to get 20k halos fairly consistently When Warding Halo 3 expires, an audio cue will play and you will get a short amount of invincibility. It also prevents toxin procs in Infested missions which can make them a lot easier.
Hitting enemies on spears with a chakram will cause 2 chakrams to be created. But the current build as-is provides a slightly faster-than-normal frame without being too difficult to control at first.
Augments I run both [Safeguard] and [Reaping Chakram] because both are fantastic augments that are worth the mod slot and the capacity cost. Builds by LastOrder Other Nezha builds. Blazing Chakram 2 can be teleported to, making it pretty useful for clearing large gaps or even flying in a pinch if you keep teleporting to chakrams you throw in mid-air Warding Halo 3 has it's health calculated off of Armor and Power Strength at time of casting.
Use this ability a lot. Divine Spears 4 works well in groups and synergises amazingly with Blazing Chakram 2.
This makes it super good to spear enemies, then throw a chakram into the crowd of speared enemies. This can work to clear hallways but it less useful in more open areas. Blazing Chakram 2 dropping energy orbs also makes it very useful for energy economy.
Divine Spears 4 can be activated a second time to slam down the spears and deal damage to enemies on the spears, It's not particularly amazing but may help a bit. Nezha guide by Tips Firewalker 1 can be used for a quick burst of extra speed, and to CC enemies who try to follow behind you [Firewalker] 1 also clears status effects when allies run into the flames left behind, this can be useful in a pinch for dealing with status effects Blazing Chakram 2 is probably [Nezha] 's best ability and should be used a lot.
As such, casting Warding Halo when you have 3 health conversion orbs, or when Arcane Guardian procs in considerably stronger halos Warding Halo 3 gives a short window of time at the start where damage is converted to extra halo health.
Nezha guide by LastOrder updated 2 years ago. Nezha guide by kfilippenok updated a year ago. Throwing a chakram into a group can often refund the cost of the chakram, and then earn you more energy on top. Make sure to recast as soon as the halo goes down to avoid taking a lot of damage.